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 Clark Discussion for Club Settings

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Stince
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PostSubject: Clark Discussion for Club Settings   Clark Discussion for Club Settings Icon_minitimeTue Jun 24, 2014 9:01 pm

First of all, I'm no way bashing the Clark boards. I like them, I use them, and will continue to buy them.

What I'm try to propose for the Can-Am club is a set standard for programing the Clarks for battle. This way all player are on even ground, which means more fun.

Basically what I would like to propose is:

1) All Clarks to have a predetermined speed reduction decided by the club.

The default setting for the Clark is a -12.5% after the first hit and another -25% at half of a tanks hits. That's a - 37.5% of  full speed on your last hit.

At this current set-up it's not on par with other systems, and has a big advantage.  Most systems are -50% at half of the hits. Now that doesn't seem fair to members who are using other systems.


2) If a tank has an "X" amount of hits, then the reload time should be an "X" amount of seconds, which is pretty standard with most systems.


3) For receivers, I don't care what is use as long as you can be hit and there is some lights to indicate it.  As a secondary form of indication, hull recoil would be nice.


Everything else can be left to the users desecration.


I think the biggest issues is the speed reduction. So what are your guys thoughts.

_____________________________________________
HL Panzer III   |   HL Tiger   |   HL Jagdpanther   |   HL Panther   |   Mato Sherman
Hooben Elefant   |   HL Pershing   |   HL Bergepanzer IV   |   Tamiya Leopard 1A   |   WSN T-34
HL "Golden" Pan-Tiger   |   M16 Halftrack   |   HL Panzer IV   |   Tamiya KV-1   |   Tamiya Tiger
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MikeC
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PostSubject: Re: Clark Discussion for Club Settings   Clark Discussion for Club Settings Icon_minitimeTue Jun 24, 2014 9:34 pm

Stince wrote:

1) All Clarks to have a predetermined speed reduction decided by the club.

The default setting for the Clark is a -12.5% after the first hit and another -25% at half of a tanks hits. That's a - 37.5% of  full speed on your last hit.

At this current set-up it's not on par with other systems, and has a big advantage.  Most systems are -50% at half of the hits. Now that doesn't seem fair to members who are using other systems.


2) If a tank has an "X" amount of hits, then the reload time should be an "X" amount of seconds, which is pretty standard with most systems.

Hmmmm I think for Speed reduction the difficulty is to make sure everyone is set-up the same. I will be the first one to admit that I honestly has no clue what my set-up is. I never reprogramming but that does not mean that it is the default setting. So let's say at the beginning of the battle, we have everyone line up, and we send a programming code to everyone to make sure that they are taking hits, is setup the right way etc, but the problem with Clark is that if you are setup for 12.5% hit reduction, when you hit the programming button again it bumps you up to the next one. So basically you cannot do this en masse, unless everything is already set-up the same way.

As to the amount of hits, I don't think Clark can actually dynamically determine the reload time by the number of hits it has taken. Reload is the same based on the setting.

Ideally what you would like to do is:

1. Line everyone up, in programming mode, and reset to default
2. Check for hits (Or capable of taking hits)
3. Punch in code to set up club specific conditions (like damage speed reduction). This will work now since everyone has been reset to default in step 1.

Of course the only problem (BIG one) is that the reset default will also reset some critical setting such as servo direction and types of recoil which could damage the tank.

MikeC.
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Stince
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PostSubject: Re: Clark Discussion for Club Settings   Clark Discussion for Club Settings Icon_minitimeTue Jun 24, 2014 10:04 pm

MikeC wrote:

As to the amount of hits, I don't think Clark can actually dynamically determine the reload time by the number of hits it has taken. Reload is the same based on the setting.

Hi Mike, I was referring just the hit count the tank is set for.  I don't expect the reload time to readjust as the tank get hits.


As for the programming the speed reduction, it would be to much to ask everyone to switch all their tank before the next battleday, maybe give everyone a chance over the next to months to set them.  By September most of the members should have them reduced , you know who hasn't don't because they will zipping all over the battlefield while taking hits.

Maybe if we get one of our Clark programming wizards to post a video on how its done it will make easier for the rest. (cough... Mike, Jordan... cough  sly )
As a club we need to decide on what to set it at, so it's fair with the other systems.

_____________________________________________
HL Panzer III   |   HL Tiger   |   HL Jagdpanther   |   HL Panther   |   Mato Sherman
Hooben Elefant   |   HL Pershing   |   HL Bergepanzer IV   |   Tamiya Leopard 1A   |   WSN T-34
HL "Golden" Pan-Tiger   |   M16 Halftrack   |   HL Panzer IV   |   Tamiya KV-1   |   Tamiya Tiger
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Strato50
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PostSubject: Re: Clark Discussion for Club Settings   Clark Discussion for Club Settings Icon_minitimeWed Jun 25, 2014 12:38 am

I have most tanks at 50% and a couple at 37% reduction simply because that particular tank simply won't move even in a straight line at 50%. I like to make this known when I can when I'm discussing Clark boards and I haven't had any complaints. 

All of my tanks have 0% reduction in 'damaged state'. Clark boards consider 'damaged' to be your first hit. As per Tamiya (?) and SLU standards I don't get reduced at the first hit. Reload times, as Stince said, are the same as tank hit points, ie 9 hit Tiger = 9 second reload.

"Badly damaged" state is 50% of your total hit points. As stated above I go 50% or 37.5% if the particular tank warrants it. I can demonstrate that even my -37.5% tanks are difficult to maneuver and very sluggish at this point... the problem is I can't remember which ones are!

In my opinion that is one of the biggest Clark advantages, the ability to fine tune specific tanks based on their performance in the interest of fairness. Not everyones Tiger has the same motors, gearboxes, etc, so this does have its uses. I haven't noticed anyone taking advantage of this personally, so far it's been fairly self-regulated. 

I can work on a video for sure Very Happy

_____________________________________________
Tiger I - Panzer III - Panzer IV - Chi Nu Kai -  Panther G
M4A3(76) Sherman -  T-34/85 -  M3 Grant
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knispel
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PostSubject: Re: Clark Discussion for Club Settings   Clark Discussion for Club Settings Icon_minitimeWed Jun 25, 2014 11:22 am

I have been using the preset values for the SLU 's in my tanks. At some point someone programmed  my tiger but I think is was just to confirm the hit points.
Now that I am building a clark  and finally have my own remote, I am more aware of the various options and will shoot for the values as proposed . Strato50 makes a good point in that upgrades in motors ,gears etc can be an advantage but at least the hits and damage numbers should be in line with the type of tank you are bringing to the battle field .
P.S : I am all for fairness , but if you don't know your tank has an issue then it is up to others in the club to clearly point it out. ( Like how I painted the top of my receiver cover because I thought it added to the look, but actually this reduced the ability of others to see a hit. ) If you notice something that is not is the best interest of fair play don't pussy foot around ,rather be direct and tell them exactly what the problem is and why.
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Freakydude
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PostSubject: Re: Clark Discussion for Club Settings   Clark Discussion for Club Settings Icon_minitimeWed Jun 25, 2014 8:37 pm

I'll set my Clark board tanks to whatever it takes to make all happy. So we set the boards at 37.5% which I think will make a Clark board close to Tamiya's 50% ( Tamiya tanks are faster than the 3 to 1 and 4 to 1 gear ratios of Mato's, Waltersons and taigens. We can confirm this and change to 50% if required)
Adopt Tamiya reload times across the board, they are fair for each weight class.
I want to know what we are going to do about Motors,LEDS, Tamiya TBU's and the 45 deg defence. Those that use Tamiya TBU's have an even greater advantage over those that don't than the speed issue.

Now you are nearing the point where I no longer think it is fun and this is becoming a chore.
Why not just ask everybody to be fair - This is supposed to be fun lets not lose sight of that
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Stince
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PostSubject: Re: Clark Discussion for Club Settings   Clark Discussion for Club Settings Icon_minitimeWed Jun 25, 2014 11:54 pm


You might want to get a coffee, its along one.  study 

Freakydude wrote:
So we set the boards at 37.5% which I think will make a Clark board close to Tamiya's 50%

Not even close, Tamiyas loose 50% after the first hit, Clarks at default settings only 12.5%. One quarter of Tamiyas.
After a half their hits Tamiyas and Clarks (default setting) both lose another 25%.  

So to summarize, near the end Tamiyas are at -75% of their speed while the Clarks are still zipping around at a -37.5%.
How is that fair play.

Freakydude wrote:
Tamiya tanks are faster than the 3 to 1 and 4 to 1 gear ratios of Mato's, Waltersons and taigens
Yes, Tamiyas are geared faster then the 3:1 and 4:1 gear ratios of Mato's, Waltersons and Taigens with their stock motors. But how many upgraded motors are sold with these gear sets.   My Clark equipped WSN T-34 with standard HL gears had no problem keeping pace with Wayne's Leopard at the last battleday, and we all know how fast that runs. But once again I point out that a Tamiya looses half it's speed after the first hit.

Freakydude wrote:

I want to know what we are going to do about Motors,LEDS, Tamiya TBU's and the 45 deg defence. Those that use Tamiya TBU's have an even greater advantage over those that don't than the speed issue.

Motors:  
We run our battles on grass, some tanks require upgraded motors or risk becoming pillboxes near their last hits.  We just have to trust no one will take advantage of it.

LED?
Not sure if mean the lights on the apples or emitter?  Lights on the apple should be visible not just for the your opponent, but for yourself too.  People need to know if your getting hit.  

The emitter needs to be 10mm inside a tube, if there is a questionable tank, I would be willing to measure it myself, and if it fails we would ask the owner if they would mine running another tank until it's corrected. (Dean's McDonalds straws would be helpful here.)

Tamiya TBU's and the 45 deg Defense:
First, the 45 deg defense only effective from range of 16 feet, anything closer and it can be hit from any angle.  But is this not similar to the apple you sell that also have the 45 deg defense from a certain distance.

Secondly, the members that use the Tamiya TBU's know it's bad sportsmanship to use that method, and if any of them do intentional use it, then they are cheating themselves.

Freakydude wrote:
Now you are nearing the point where I no longer think it is fun and this is becoming a chore
How is this a chore to set the speed reductions on the Clark?  It can't be any harder then programming a VCR and I did also suggest a two months grace period to make the change.

Freakydude wrote:

Why not just ask everybody to be fair - This is supposed to be fun lets not lose sight of that

That's what I'm trying to do!!! bounce 

All I'm asking is that the Clarks have a set speed reduction that visual shows.  For an example at the last battleday I was using my T-34 with a Clark.  A few times during the day, I had members asked if I had taken any hits because I was zipping around without signs of slowing down.  I didn't having ideas how many hits I had left until I was killed. That's when it got me thinking about the Clarks speed reduction and I will be correcting my T-34's speed.

I don't think it's unfair to ask members to have their tanks running at half speed at half the hits.
With Clarks multi-selection it shouldn't be to difficult to adjust for what ever gearboxes or motors your using.

If you want to keep it fun, then everyone needs to be on equal ground or it's no fun for those at a disadvantage.



Sorry for the long post.  Embarassed

_____________________________________________
HL Panzer III   |   HL Tiger   |   HL Jagdpanther   |   HL Panther   |   Mato Sherman
Hooben Elefant   |   HL Pershing   |   HL Bergepanzer IV   |   Tamiya Leopard 1A   |   WSN T-34
HL "Golden" Pan-Tiger   |   M16 Halftrack   |   HL Panzer IV   |   Tamiya KV-1   |   Tamiya Tiger
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Stince
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PostSubject: Re: Clark Discussion for Club Settings   Clark Discussion for Club Settings Icon_minitimeWed Jun 25, 2014 11:55 pm

knispel wrote:
I am all for fairness , but if you don't know your tank has an issue then it is up to others in the club to clearly point it out. ( Like how I painted the top of my receiver cover because I thought it added to the look, but actually this reduced the ability of others to see a hit. ) If you notice something that is not is the best interest of fair play don't pussy foot around ,rather be direct and tell them exactly what the problem is and why.

I agree Ed.  thumbs up 

_____________________________________________
HL Panzer III   |   HL Tiger   |   HL Jagdpanther   |   HL Panther   |   Mato Sherman
Hooben Elefant   |   HL Pershing   |   HL Bergepanzer IV   |   Tamiya Leopard 1A   |   WSN T-34
HL "Golden" Pan-Tiger   |   M16 Halftrack   |   HL Panzer IV   |   Tamiya KV-1   |   Tamiya Tiger
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Stince
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PostSubject: Re: Clark Discussion for Club Settings   Clark Discussion for Club Settings Icon_minitimeWed Jun 25, 2014 11:57 pm

Strato50 wrote:
I can work on a video for sure Very Happy

That would be greatly apprenticed by many!  thumbs up 

_____________________________________________
HL Panzer III   |   HL Tiger   |   HL Jagdpanther   |   HL Panther   |   Mato Sherman
Hooben Elefant   |   HL Pershing   |   HL Bergepanzer IV   |   Tamiya Leopard 1A   |   WSN T-34
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Strato50
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PostSubject: Re: Clark Discussion for Club Settings   Clark Discussion for Club Settings Icon_minitimeThu Jun 26, 2014 7:10 am

Anyhoo before this gets TOO divisive and political, which we've always as a club strived and managed to avoid on the whole, here's my observation. 

I really haven't witnessed or heard of an instance of someone actually taking advantage of their speeds on a Clark, or taking advantage of their Tamiya BU 45 degree defence while duelling a non-Tamiya apple tank. I think for now it's a non-issue, and while it could be it's been fairly self-policed. 

Mentioned above I do have to agree that some tanks need more LED or other indication of taking a hit / firing but that HAS been brought up and is being addressed by individual tankers. 

Let's not turn this into a pissing contest of sorts, I think our battles have been fair mostly and we don't need to raise arms (cannons?) any further Wink

Oh, and my mistake I did not realize Tamiyas take that bad of a speed hit after the first shot. Why does anyone drive those things anyway? (IM VERY much being sarcastic! Wink )



Next meet I'll very happily go over anyone's Clark settings that need to be tweaked for less or more reduction based on that tankers input. As I said I can't think of an instance where it's been abused but there ARE legit cases of tanks in default settings without the means or motivation to tweak them. I seem to be good at that and it'll be my pleasure.

_____________________________________________
Tiger I - Panzer III - Panzer IV - Chi Nu Kai -  Panther G
M4A3(76) Sherman -  T-34/85 -  M3 Grant
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Stince
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PostSubject: Re: Clark Discussion for Club Settings   Clark Discussion for Club Settings Icon_minitimeThu Jun 26, 2014 7:59 am


If my replies to Curtis statements came off as an attack on him, then I apologize Curtis it was not intentional. (I've been know to be quite blunt.   Embarassed )


I don't believe any member is intentionally taking advantage of the Clark's speed.  I just believe the default speed reduction is not correct and not fair to the other systems being used.  

Systems like Tamiya, DBU3, SLU, and IBU2 for example all are at half speed or less at hit of the hits the Clark is not, but can be set to similar.

 I just trying to propose making the Clark closer to other systems, so no matter what systems some one runs they are able to complete fairly.

_____________________________________________
HL Panzer III   |   HL Tiger   |   HL Jagdpanther   |   HL Panther   |   Mato Sherman
Hooben Elefant   |   HL Pershing   |   HL Bergepanzer IV   |   Tamiya Leopard 1A   |   WSN T-34
HL "Golden" Pan-Tiger   |   M16 Halftrack   |   HL Panzer IV   |   Tamiya KV-1   |   Tamiya Tiger
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Strato50
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PostSubject: Re: Clark Discussion for Club Settings   Clark Discussion for Club Settings Icon_minitimeThu Jun 26, 2014 9:20 am

Stince wrote:

If my replies to Curtis statements came off as an attack on him, then I apologize Curtis it was not intentional. (I've been know to be quite blunt.   Embarassed )





I don't believe any member is intentionally taking advantage of the Clark's speed.  I just believe the default speed reduction is not correct and not fair to the other systems being used.  

Systems like Tamiya, DBU3, SLU, and IBU2 for example all are at half speed or less at hit of the hits the Clark is not, but can be set to similar.

 I just trying to propose making the Clark closer to other systems, so no matter what systems some one runs they are able to complete fairly.

Totally agree with you, and I just double checked Clark's site and the Badly Damaged (thats 50% of your given hits) is actually -25%, and yes that's not enough...

Will happily and quickly modify anyones programming that wishes it Smile

_____________________________________________
Tiger I - Panzer III - Panzer IV - Chi Nu Kai -  Panther G
M4A3(76) Sherman -  T-34/85 -  M3 Grant
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Stince
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PostSubject: Re: Clark Discussion for Club Settings   Clark Discussion for Club Settings Icon_minitimeThu Jun 26, 2014 12:18 pm


Clark had mention that when he original came up with the board, IR battling wasn't he's first concern. He may unknowingly set the default speed reduction without even looking at other systems on the market.  
Luckily he gave the option to change it unlike other systems.

_____________________________________________
HL Panzer III   |   HL Tiger   |   HL Jagdpanther   |   HL Panther   |   Mato Sherman
Hooben Elefant   |   HL Pershing   |   HL Bergepanzer IV   |   Tamiya Leopard 1A   |   WSN T-34
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MikeC
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PostSubject: Re: Clark Discussion for Club Settings   Clark Discussion for Club Settings Icon_minitimeThu Jun 26, 2014 2:03 pm

Just an aside...... Tamiya loses 50% of motor after the first hit ? Wow no wonder they have to be fast then, just to run away from getting hit the first time. I mean, I might as well save my money and stay with stock motors and plastic gears since one shot and I am down 50%.

Doesn't then most battle turns into Kurst style, mano a mano ? No running away once you are hit and then it is just see who can empty their clip faster.

Just thinking out loud.......

MikeC.
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dgsselkirk
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PostSubject: Re: Clark Discussion for Club Settings   Clark Discussion for Club Settings Icon_minitimeThu Jun 26, 2014 2:16 pm

I'm gonna build a Maus...

_____________________________________________
"There are things in Russia which are not as they seem..."
Georgy Konstantinovich Zhukov

Too many tanks, not enough time....
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Freakydude
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PostSubject: Re: Clark Discussion for Club Settings   Clark Discussion for Club Settings Icon_minitimeThu Jun 26, 2014 3:55 pm

Stince I am not offended by an opinion that differs from mine.

So Here is what I mean about the difference in speeds.
Tamiya runs 10 mph an HL with a 3 to 1 runs at 8 mph, on the first hit a 50% reduction on Tamiya takes it too a 5mph tank, my 8mph at 37.5% gets pretty close to that speed on first hit. Second hit we should be dead on or super close after that the Tamiya starts to lose because it has a bigger speed difference.
Now both tanks are at a 50% reduction, first hit Tamiya has the speed bonus plus the apple ( to say the 45 defence is not used is on purpose is kind of like being a bit pregnant, wether or not it is used on purpose it is there and it stops shots from being effective. 15 feet is nothing even for small battlefields like ours)
but if the Tamiya is faster from the start then the non Tamiya loses to an equal reduction percentage.
My suggestion at 37.5 was one that is a compromise from both sides. But once I compromise on one thing then can I not ask Tamiya TBU's to break off the shields inside their apples to remove the 45 deg defence?
The point I am trying to make is that regardless of what you do you willl NOT make things equal.
The equalizing factor HAS to be the operators/owners of tanks. Stock motors and 400's are surprising pretty close in RPM, where they differ is in torque values at the spindle and consistency between motors with regard to specific output at specific voltage. Emitters make a difference not just in how powerful they are but in the spread as well, I am pretty sure we all run at 9mm minimum, me personally I run 11 mm and every tank I build runs 10mm minimum.
You ask for a speed change no problem, I will change to what works for all
Then I am asking for the removal of the 45 deg. defence because in my opinion that is more effective than any speed issue.
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PostSubject: Re: Clark Discussion for Club Settings   Clark Discussion for Club Settings Icon_minitimeThu Jun 26, 2014 4:07 pm

I'm still building a Maus...

_____________________________________________
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Georgy Konstantinovich Zhukov

Too many tanks, not enough time....
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PostSubject: Re: Clark Discussion for Club Settings   Clark Discussion for Club Settings Icon_minitimeThu Jun 26, 2014 4:41 pm

Freakydude wrote:

So Here is what I mean about the difference in speeds.
Tamiya runs 10 mph an HL with a 3 to 1 runs at 8 mph, on the first hit a 50% reduction on Tamiya takes it too a 5mph tank, my 8mph at 37.5% gets pretty close to that speed on first hit.

Curtis I think your missing the point of what I'm say.

If your losing 37.5% on your first shot with a Clark I'm fine with that, but at the current default setting it's 12.5% on the first hit.

On default setting the Clark lost a total off -37.5% of speed at half hits.  Other systems are 50% or more at half.

As for the Tamiya TBU, if my bothers you so much I can switch for one of $30 apples you sell.  
But if were going to make this into issues about apples, then you need to do something about the one no your King Tiger no one can hit.

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HL Panzer III   |   HL Tiger   |   HL Jagdpanther   |   HL Panther   |   Mato Sherman
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PostSubject: Re: Clark Discussion for Club Settings   Clark Discussion for Club Settings Icon_minitimeThu Jun 26, 2014 4:48 pm

The Maus will be very big...

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PostSubject: Re: Clark Discussion for Club Settings   Clark Discussion for Club Settings Icon_minitimeThu Jun 26, 2014 4:53 pm

Clark Discussion for Club Settings Mousetrap

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PostSubject: Re: Clark Discussion for Club Settings   Clark Discussion for Club Settings Icon_minitimeThu Jun 26, 2014 6:18 pm

Dean and i will get together and build a Ratte

Clark Discussion for Club Settings P100010

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Strato50
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PostSubject: Re: Clark Discussion for Club Settings   Clark Discussion for Club Settings Icon_minitimeThu Jun 26, 2014 7:51 pm

Stince wrote:
Freakydude wrote:

So Here is what I mean about the difference in speeds.
Tamiya runs 10 mph an HL with a 3 to 1 runs at 8 mph, on the first hit a 50% reduction on Tamiya takes it too a 5mph tank, my 8mph at 37.5% gets pretty close to that speed on first hit.

Curtis I think your missing the point of what I'm say.

If your losing 37.5% on your first shot with a Clark I'm fine with that, but at the current default setting it's 12.5% on the first hit.

On default setting the Clark lost a total off -37.5% of speed at half hits.  Other systems are 50% or more at half.

As for the Tamiya TBU, if my bothers you so much I can switch for one of $30 apples you sell.  
But if were going to make this into issues about apples, then you need to do something about the one no your King Tiger no one can hit.

Im not sure the Clark speed reductions are cumulative. ie. the -12.5% first hit doesn't count towards the default -25% heavy damage. At 1/2 your hits I think it's still -25%.. since you can eliminate the first hit damage altogether.

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PostSubject: Re: Clark Discussion for Club Settings   Clark Discussion for Club Settings Icon_minitimeFri Jun 27, 2014 12:08 am

Stince just as an fyi my tanks are set at 25% on the first shot, personally I theink the 12.5 isn't enough.
With regard to my King Tiger ( that is an attack but I am taking the high road on this because obviously you need an explanation)
Ever notice the apple on my King Tiger is a Heng Long?? takes hits from any direction at any distance period, it is unmodified as far as function goes, appearence wise its been painted with a camo pattern. So in fact it registers as many or more hits than any tank you have. The issue is not that the tank doesn"t take hits, the issue is the 4 leds are 3mm ultra brights stuffed into the cupola. Sunny days they are hard to see but I am not going through the work of changing them to assuage the feelings of anybody. I like my King Tiger just the way it is.
Now the insinuation that I do things to make things unfair well that is just plain crap and politely I think you know what you can do with that.
As far as understanding what you are saying, yes I understand exactly what you are saying. here is a kleenex to wipe away your tears from the losses you have incurred.

Jordan IF you don't change the defaults - your first hit is 12.5% so you are at 87.5% of full speed.then your next hit is 25% 87.5% minus 25% then it repeats. If you change your defaults then obviously the outcome is different. The first hit does not count as badly damaged as their is no damage so no calculation can be run.

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PostSubject: Re: Clark Discussion for Club Settings   Clark Discussion for Club Settings Icon_minitimeFri Jun 27, 2014 1:26 am

Oh Curits, I think you need to look up the definition of "taking the high road", but since you took the high road, I guess that leaves me the lower road and that would be to easy, so I won't.

For you information I've never had the privilege to go up against your King Tiger, I'm just sharing the opinion of others.

Freakydude wrote:

As far as understanding what you are saying, yes I understand exactly what you are saying.  here is a kleenex to wipe away your tears from the losses you have incurred.

What are you going to do next ? Resort to name calling?  Rolling Eyes 


I really don't know why you are fighting me on this, I just notice the default speed reduction on the Clark is not on par with other systems.
You say it's all about having fun, but how can it be fun if some one is at a disadvantage.  

If I could modified my Tamiya TBU to get rid of the 45 deg. defence I would. And by the way it's not the fins, but the chrome prism inside that makes the 45 deg. defence.  
But the Clarks are able to modified their systems, and if it can be easily done to keep the playing field even then, we should do it to keep it fun for all.

There is no perfect system, but one positive the Clark has going for it is its ability to adjust to other systems.

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HL Panzer III   |   HL Tiger   |   HL Jagdpanther   |   HL Panther   |   Mato Sherman
Hooben Elefant   |   HL Pershing   |   HL Bergepanzer IV   |   Tamiya Leopard 1A   |   WSN T-34
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PostSubject: Re: Clark Discussion for Club Settings   Clark Discussion for Club Settings Icon_minitimeFri Jun 27, 2014 1:39 am

Anyhow on our quest to return to cordiality, let's play nice from now on in after points have been made Razz

Does anyone have a problem with the settings I use, that is no speed reduction at the first shot? That is on par with SLU but not Tamiya. Do Tamiya drivers object? The inherent well build drivetrains of your tanks may offset this but if you're a total pillbox in one hit, that's a bummer...

Personally I like the setup with a Clark and tamiya apple... it removes most of these issues.

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