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The CAN-AM RC Tank Club is a group of remote control tank enthusiasts that meet together to run our tanks on a miniature battlefield and conduct simulated battles using Infrared combat systems.
 
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 Experimental gameplay for Light Vehicles

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Strato50
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Strato50

Posts : 2188
Join date : 2012-03-28
Age : 38
Location : Hamilton, On

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PostSubject: Experimental gameplay for Light Vehicles   Experimental gameplay for Light Vehicles Icon_minitimeWed Sep 25, 2013 8:27 am

Hey guy, I'd like to briefly propose my idea(s) for inclusion of smaller non-traditional fighting vehicles, such as armored cars, halftracks or whatever vehicle you want to build that would not act as any typical tank would, but could fulfill a combat role. I've set up my halftrack to be vulnerable to machine gun fire & cannon shot, so even armored cars with just an auto-cannon are able to damage them. 


It's been discussed that having these "light" vehicles in the field should require some special consideration. Armored cars and halftracks, although small and light, are no where near as agile and maneuverable as their bigger cousins rabbit I suggested the idea that allowing the light vehicle commander to physically step onto the field and act as an advanced scout, directing fire & spotting hidden tanks (Ian!!) would be a useful tactic. 

Lately I've been pondering the use of MINES. My idea is simple and doesn't need anything as spectacular as actual explosives (Glen can breathe again). Similar to the flags that were at our last battle day I'll just acquire 10 flags per light vehicle with a clear skull and crossbones image. The commander will drive the light vehicle wherever he likes, stop, and place a flag. That is now a mine. ANY tank in the battle that hits the flag is henceforth immobile, but still alive, for either the remainder of the battle or for a set amount of time. We'll have to figure that out and see what works, we dont need referee's with stopwatches to keep things in order! 

Here's the fun part. The other team's light vehicles are able to disarm your mines! As long as they have the vehicle within 2ft of the minefield the commander may walk out and remove them. I was thinking they'd have to be removed 1 at a time and returned to the edge of the field so that it requires some time to clear multiple mines. This wouldn't be required to PLACE mines as it's far easier to deploy a minefield than to clear one. 

Feel free to include whatever thoughts you have on this! I want to keep it simple & fun, and make these smaller & highly vulnerable vehicles useful. 

Experimental gameplay for Light Vehicles Falklands-minefield1

Experimental gameplay for Light Vehicles WGerHalftrack

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Experimental gameplay for Light Vehicles Greyhound

_____________________________________________
Tiger I - Panzer II - Panzer III - Panzer IV - Chi Nu Kai -  Panther G - KV-1b 756(r)
M4A3(76) Sherman -  T-34/85 -  M3 Grant - SECRET PROJECT
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pzkpfw_steve
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Join date : 2013-07-09
Location : Hamilton, On.

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PostSubject: Re: Experimental gameplay for Light Vehicles   Experimental gameplay for Light Vehicles Icon_minitimeWed Sep 25, 2013 3:23 pm

see, I'd love to find and/or build a SdKfz 232 6RAD or SdKfz 234/2 8RAD 'Puma'. tehse were my favourite armoured cars.

a french Panhard would also be super cool, but i do not want to spend 4 years applying rivets(which they were covered in...)

a Spahpanzer Luchs would also be very cool.

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Strato50
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PostSubject: Re: Experimental gameplay for Light Vehicles   Experimental gameplay for Light Vehicles Icon_minitimeWed Sep 25, 2013 10:59 pm

There are a few 6 and 8 wheel vehicles that came in kit form or can be bashed into RC, but from what I vaguely remember they were either very expensive, hard to find, unreliable, or all of the above. 

Tomzag here has some cool jeeps and armored cars but I think he sold them...

Hopefully SOME day a true 1 16 German halftrack is released for RC, I`m surprised they don`t exist already they`re very popular.

_____________________________________________
Tiger I - Panzer II - Panzer III - Panzer IV - Chi Nu Kai -  Panther G - KV-1b 756(r)
M4A3(76) Sherman -  T-34/85 -  M3 Grant - SECRET PROJECT
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pzkpfw_steve
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PostSubject: Re: Experimental gameplay for Light Vehicles   Experimental gameplay for Light Vehicles Icon_minitimeThu Sep 26, 2013 6:39 pm

i found a 1/16th scale RC LAV-25.  pretty cheap too (6 bucks)

http://www.hobbyraw.com/item.jsp?id=596&cid=55


looks like the german armoured cars you were talking about were 222 and 223 4-RAD scout cars. they were not bad, but they were real 4WD and the steering was very finicky as a result. (based on internet reading)

the BA-series  Soviet armoured cars would be easier to build, as they were based on the GAZ A-through-AAA trucks which were in turn largely ripped off ford trucks.
http://www.modellversium.de/galerie/img/2/3/4/9234/3129329/soviet-armored-car-ba-10--zvezda.jpg

I'd be up for a BA-10 but I don't have the money to get the project going right now.

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My Tanks:   HL - Pershing, Pz III/IV

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Strato50
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Strato50

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PostSubject: Re: Experimental gameplay for Light Vehicles   Experimental gameplay for Light Vehicles Icon_minitimeThu Sep 26, 2013 10:58 pm

Heck I don't even know, beyond Christian/Ludwig hobby, if anyone is even planning to release car or half track kits Sad

_____________________________________________
Tiger I - Panzer II - Panzer III - Panzer IV - Chi Nu Kai -  Panther G - KV-1b 756(r)
M4A3(76) Sherman -  T-34/85 -  M3 Grant - SECRET PROJECT
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Stince
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Location : Windsor, Ontario

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PostSubject: Re: Experimental gameplay for Light Vehicles   Experimental gameplay for Light Vehicles Icon_minitimeThu Sep 26, 2013 11:24 pm


_____________________________________________
HL Panzer III   |   HL Tiger   |   HL Jagdpanther   |   HL Panther   |   Mato Sherman
Hooben Elefant   |   HL Pershing   |   HL Bergepanzer IV   |   Tamiya Leopard 1A   |   WSN T-34
HL "Golden" Pan-Tiger   |   M16 Halftrack   |   HL Panzer IV   |   Tamiya KV-1   |   Tamiya Tiger
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https://can-amrctankclub.canadian-forum.com
pzkpfw_steve
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PostSubject: Re: Experimental gameplay for Light Vehicles   Experimental gameplay for Light Vehicles Icon_minitimeFri Sep 27, 2013 12:00 am

that is really tempting.  maybe once i have  my co-op started next year, I'll grab one.

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My Tanks:   HL - Pershing, Pz III/IV

My Blog

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Strato50
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PostSubject: Re: Experimental gameplay for Light Vehicles   Experimental gameplay for Light Vehicles Icon_minitimeFri Sep 27, 2013 4:57 am

I was never sure if that's rc :p

_____________________________________________
Tiger I - Panzer II - Panzer III - Panzer IV - Chi Nu Kai -  Panther G - KV-1b 756(r)
M4A3(76) Sherman -  T-34/85 -  M3 Grant - SECRET PROJECT
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Stince
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Stince

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PostSubject: Re: Experimental gameplay for Light Vehicles   Experimental gameplay for Light Vehicles Icon_minitimeFri Sep 27, 2013 7:22 pm

It me RC, but it be difficult considering it's most likely made of resin, like most of the kits on the site.

_____________________________________________
HL Panzer III   |   HL Tiger   |   HL Jagdpanther   |   HL Panther   |   Mato Sherman
Hooben Elefant   |   HL Pershing   |   HL Bergepanzer IV   |   Tamiya Leopard 1A   |   WSN T-34
HL "Golden" Pan-Tiger   |   M16 Halftrack   |   HL Panzer IV   |   Tamiya KV-1   |   Tamiya Tiger
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Strato50
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Strato50

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Join date : 2012-03-28
Age : 38
Location : Hamilton, On

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PostSubject: Re: Experimental gameplay for Light Vehicles   Experimental gameplay for Light Vehicles Icon_minitimeSun Sep 29, 2013 1:20 pm

Well this is new on youtube, out of Germany. A cool video with some 6 and 4wd vehicles including the sdkfz 222 which I've always wanted in RC!!

https://www.youtube.com/watch?v=vrPvZn5-EaU

_____________________________________________
Tiger I - Panzer II - Panzer III - Panzer IV - Chi Nu Kai -  Panther G - KV-1b 756(r)
M4A3(76) Sherman -  T-34/85 -  M3 Grant - SECRET PROJECT
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