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 Tank Classes & Hit Points, a discussion!

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Strato50
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Strato50

Posts : 2047
Join date : 2012-03-28
Age : 34
Location : Hamilton, On

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PostSubject: Tank Classes & Hit Points, a discussion!    Tank Classes & Hit Points, a discussion!  Icon_minitimeWed Oct 09, 2019 4:26 am

So the topic came up, again, of hit points and generally how different tanks are used or preferred in our battles. Since forever the general standard of mimicking Tamiya's Light / Medium / Heavy format has been the norm, but some alternatives have been suggested! 

Dean, myself and a smattering of others discussed this briefly during the last battle day and I'd like to see any input we can get. Dean's idea was to essentially give everyone 9 hit points regardless of model theoretically leveling the playing field, leaving speed and driver skill (or lack of skill  Shocked ) the main deciding factors.

On a whim I came up with giving everyone with programmable tanks (Clark, IBU..?.. Tamiya's with switches?) a max of THREE hits and six seconds to reload. No more charging face first into the enemy lines for a knife fight. This of course limits some of the heavy Tamiya tanks as I'm told they cannot change as easily. I don't mess with those gizmo's so I don't know... 

Anyhoo, with Clark tanks either is super easy and I'd love to try a few battles in either format Smile

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Tiger I - Panzer III - Panzer IV - Chi Nu Kai -  Panther G - KV-1b 756(r)
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